Thursday, June 26, 2008

Food for Design Thought: Poor Human Factors

One of my favorite frequented websites that inspire a lot of design ideas is Bad Designs - which illustrates and discusses poor human factors within a wide range of products.

For those who may not be familiar with the term - Human Factors - it is essentially a kind of science which observes the physical and cognitive behavior of humans towards both environments and objects (tangible products and intangible service-related products such as software programs or websites). How do people of varying heights interact with a problem? What is their initial knee-jerk reaction? How easy is it to operate? Is the design so non-intuitive that it must require additional signs to prevent accidents?

Perception will usually bring attention to an apparent pattern in how people react. For instance, when someone approaches a door with a handle attached to its surface, they instinctively will try to pull it. However, if the door merely is flat with the absence of any handles, or only has a metal plate, then people instinctively understand that in order to get past this door, they must push through it - as there is no handle to actually pull. In a sense, the object itself deliberately limits options to minimize mistakes.

When designing products, services, environments, or overall experiences for people, it is essential to understand their naturally-occurring behavior ...how they intuitively react to these things when placed before them and apply this knowledge to design more intuitive solutions. Human factors is of course not an exact science because it varies slightly from person to person, of course, such as a small child to a teen to an adult to a senior (ie: A senior or a child may not be able to exert the same pressure as a teen or adult can or be able to comfortably open containers or access certain heights) and even variables such as how technically savvy they are with the latest products, or other cultural/regional differences can have an impact on how they react with the interface of certain objects.

Here were a few winners I've selected to show from Bad Designs. You can click on the titles to visit the example on that website.

- Guessing Games -
Which Switch Controls the Projection Screen?
How many times have you walked into a classroom or some other conference space where the switches are literally scattered across the walls in the most non-intuitive fashion just beckoning you to guess which switch is the one you're looking for? In the image above, the switch to control the project screen is actually the one furthest away from the screen. How obvious is that?

It's amazing that similar design issues continue to occur this way with little to no improvements - not not even a text or graphic label to accompany the switch.

Raised Labels or Flat Buttons?

Another analogous design issue is the one commonly found used in elevators where they have raised/embossed labels right next to the actual button which is oftentimes just flat. People have the natural reflex towards tactile surfaces. In other words, they push the graphic label as opposed to the flat button next to it, especially when it is a quick reaction (ie: a scenario where you see someone trying to make it to the elevator just as its doors are closing and try to push the "Door Open" button, which for whatever reason doesn't work. So instead of figuring out which other button to push, you risk getting your limb clamped on by sticking it out to keep the elevator doors from closing?)

Light or Breeze?
Many ceiling fans with lights integrated into them often have two switches. What's interesting is that they tend to be identical in every way - form, size, color, material, location, etc.
Even if one tries to differentiate the switches by adding on a tassel or whatever, unless it's highly obvious, even that can be easy to forget. In the image above, a yellow tassel is placed one one of the two switches. But the yellow tassel could represent light or it could not. It still leaves it entirely up to the user to interpret the train of thought. A very obvious fool-proof (at least a better attempt at it) solution can be changing the location of the switches - The light switch can be hooked below the light as the fan switch hangs from above the light.

- Using & Maintaining Liquid-Oriented Products -
Coffee On Your Nose & Odor Inside
Many well-insulated commuter mugs, especially with hinged lids can collect drops of beverage within them which get transferred onto the nose of the user once they unhinge the lid to drink from it. Another common issue is the height of the edges, which are clearly designed to retain any excess liquid drops to prevent it from spilling over, however, if the edges are too high then it risks being a discomfort for the user's nose (even an average or smaller nose) as there is no place for it to accommodate it.

A semi-asymmetrical recession could probably work wonders, of course, there are other ways to approach this problem, too.

Another common mug related problem is how easy is it to clean and are there areas which can trap contents that result in bad odor. Many times, the underside of the lid has too many ridges (placed for structural integrity) or small areas where beverage contents can get trapped and are not easy to clean out of. Trapped contents will eventually begin to smell pretty bad. Even material and texture can make a difference. Certain types of plastics and rubbers actually can be difficult to clean out completely, and some even retain odor longer than others...which is bad if you are a commuter who frequently uses that cup and cannot accord a detail cleansing check or to leave the washed mug out long enough for the odor to dissipate.

Many of these problems are overlooked by the designers/manufacturers as they are more closely tied into the behavioral/maintenance aspects of the product.

Wet Sinks
Before Use

After Use

Even something as subtle as where faucets are placed in relation to the sink, how big the sink itself is, and how the water pressure is controlled can make a huge difference in the user's experience with the product(s) and also have an impact on how easy the product is to maintain.

In the first of the two images above, it shows a very standard looking sink with faucet and knobs located outside of the sink. It may not strike to someone as being a problem, but when someone does go ahead to use the faucet, water will drip and collect around the sink making the counter look dirtier as is shown in the second image above.

This easily overlooked issue is surprisingly common in many, many bathrooms - both private and public. Some suggestions for design solutions included the size of the sink, and choosing a sink with wider lips on which the faucets and knobs can be accommodated. Or a sensor which can self-adjust the flow of the water (motion sensors that automatically turn the faucet on and require no knobs are probably more ideal)

Monday, June 23, 2008

Fire & Water: Devi Glyphs

Devi means Goddess in Sanskrit


Fire Devi:


Water Devi:



This is just the first iteration and it will be progressed further in the coming days for more variations. I'm probably going to do a few compositions where they are combined together.

Here's the kind of the composition I've got in mind:


Elemental Devi Rough Composition



Feedback would be appreciated!

Thursday, June 12, 2008

BMW's GINA concept has finally awoken

I am more than impressed by the huge step BMW has taken away from thinking conventionally with the GINA car concept.



Sure there are probably very real concerns and speculations about this vehicle's limitations. Such as how that mysterious membrane material would withstand getting hit by small projectiles when the vehicle is going at faster speeds, collisions, spills, extreme temperatures, fires, and engine heat and all... but still very very cool.

If that membrane is a recyclable polymer, then this would open many new doors for making vehicles which have components that can not only be melted down to be reused later - ultimately reducing raw material and production costs, but also probably be significantly simpler and thereby, not only cheaper to produce but cheaper to replace. Lightweight framework would allow people to accomplishing faster speeds and more efficient gas mileage.

And need I bring up those headlights? I love how they add the lively animated quality when they literally blinking... as if it's alive. Or how the interior is like a shifting landscape which embraces and conforms to its passengers. Would this mean that finally parents won't need to secure additional units to safely restrain their children? Would this mean that finally those little crevices and cracks that accumulate little bits of dust/junk that vacuums never seem to be able to pick up could finally level away to drop the dirt/grime on the floor and thus, make the whole act of maintaining the vehicle a bit simpler? Whoa...now that would be pretty damn awesome. I wouldn't blame Knight Rider for wanting a few similar upgrades in his own ride.

Needless to say, I can totally see numerous additional applications for a concept of this caliber especially when it comes to those those shared city cars which they are developing to offer alternatives to commuters who prefer to commute themselves.


Click here for additional info on the City Car Concept

Considering the restricted spaces which are available within the city, they are trying to make those shared car vehicles stackable and with a considerably smaller foot print. However, if a GINA-like concept were applied where flexible materials and collapsible frames could make it further compact and stackable. Of course, one doesn't need to go too fast within the city so perhaps the membrane's resiliency to impact could get away with being lesser than usual?

Of course, coming back to the real world issues aside from the ones already mentioned, which apply particularly to city environments: Security seems like it would be a huge issue...gangsters could probably rip their way through that membrane in no time. There's also the issue of how well-protected the car port stations would be because of high chances of vandalism. Unless...of course, they managed to use those city graffiti artists to their own advantage by deliberately leaving the cars out in the open begging to be covered with one-off urban art. How cool would that be?




Those wrinkles which appeared when the car opened brought up another foreseeable occurrence with this concept of flexible fabric like membranes...and that would be the inevitable co-branding between fashion industries design labels with automotive companies to work together and pierce the market in an completely different, more harmonious way.




Imagine Louis Vuitton and Ferrari working together. Or Guess and Lamborghini? Suddenly the car is going to tie in with the other set of pricey designer label accessories that people have accumulated. Another consistent integration into their lifestyle. Could people have the option of changing the skin of their car by replacing the colors, graphics, and texture variations?